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World Warfare & Economics
Okron Studio
Overview
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Globally launched title
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Developed in a live-ops environment
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Optimized to handle AI behaviors of over 200 countries
Technical highlights
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Magnified workflow speed of game localization by more than 400% using a script auto-writer tool.
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Maintained and extended a multithreaded pathfinding algorithm for army units that extended to mechanics for initiated wide-scale wars across countries.
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Established UI/UX process and implemented UI function and interactivity for core mechanics using Unity uGUI
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Established visual immersion with interactable jets that handle pathfinding and AI behaviors integrated with economy and war mechanics.
Unity
Vector Calculated Missile & Jet Traversal
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