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World Warfare & Economics

Okron Studio

Overview

  • Globally launched title

  • Developed in a live-ops environment

  • Optimized to handle AI behaviors of over 200 countries

Technical highlights

  • Magnified workflow speed of game localization by more than 400% using a script auto-writer tool.

  • Maintained and extended a multithreaded pathfinding algorithm for army units that extended to mechanics for initiated wide-scale wars across countries.

  • Established UI/UX process and implemented UI function and interactivity for core mechanics using Unity uGUI

  • Established visual immersion with interactable jets that handle pathfinding and AI behaviors integrated with economy and war mechanics.

Unity

Vector Calculated Missile & Jet Traversal
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