Fantasy of the Last Originals

Overview

  • Combo Sandbox

  • Player and enemy can fight

  • Player can switch stances mid-combo

Technical highlights

  • Custom physics to handle dynamic combo sequences such as Knock Up and Air Stall

  • Custom input system powered by FSM and State Machine Behaviors to control a dynamic crossfade transition algorithm

  • Adjustable root motion animation

  • Extendable Scriptable Object based Hit Box system that allows options for parameters such as Knock Up, Knock Back, and Attack Range to influence physics calculations

  • Smooth camera movements triggered by Hit Box events

Unity, Adobe Photoshop, Adobe Illustrator, FL Studio

COMBAT PHYSICS
ScriptableObj.png
COMBOS AND STATE MACHINE BEHAVIORS

COMBO FLOW

AI

Finite State Machine System

CONTROL