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Fantasy of the Last Originals

Overview

  • Combo Sandbox

  • Player and enemy can fight

  • Player can switch stances mid-combo

Technical highlights

  • Custom physics to handle dynamic combo sequences such as Knock Up and Air Stall

  • Custom input system powered by FSM and State Machine Behaviors to control a dynamic crossfade transition algorithm

  • Adjustable root motion animation

  • Extendable Scriptable Object based Hit Box system that allows options for parameters such as Knock Up, Knock Back, and Attack Range to influence physics calculations

  • Smooth camera movements triggered by Hit Box events

Unity, Adobe Photoshop, Adobe Illustrator, FL Studio

COMBAT PHYSICS
ScriptableObj.png
COMBOS AND STATE MACHINE BEHAVIORS
AI

Finite State Machine System

CONTROL

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