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Third Power
Technical highlights
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Extensive use of dot and cross product between camera and player position to control cube
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Use to dot products to accurately reflect arrows
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Event driven adaptive UI system that toggles between controller and keyboard UI
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Binary formatter data serialization for player progress and settings
Unity, Wwise, Adobe Photoshop, Adobe Illustrator
Camera Driven Tumble System
Overview
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Transform between a human and a cube
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Solve Puzzles
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Traverse obstacles
Team Size: 15
Reflect System
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