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Third Power

Technical highlights

  • Extensive use of dot and cross product between camera and player position to control cube

  • Use to dot products to accurately reflect arrows

  • Event driven adaptive UI system that toggles between controller and keyboard UI

  • Binary formatter data serialization for player progress and settings

Unity, Wwise, Adobe Photoshop, Adobe Illustrator

Camera Driven Tumble System

Overview

  • Transform between a human and a cube

  • Solve Puzzles

  • Traverse obstacles

Team Size: 15

Reflect System
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