Cell Shocked
Unity, Wwise
I was the Lead Programmer on a team of 10 other developers, totaling 11 team members including 2 other programmers to produce Cell Shocked, a tower defense TPS crossover.
​
GJL Jam 2022 ran with the theme of “Every Life Counts” in respect to everything going on in the Eastern world right now.
Overview
-
Third Person Shooter Tower Defense
-
Player can swap between different ammo types at will
-
Player damages boss with towers
Technical Highlights
-
Dialogue system adapted to sync with any custom slideshow cutscene
-
Player animator built to animate multiple actions at once
-
Towers placed using robust rotation vector calculations
Team Size: 11
Agile Project Management
Dialogue/Cutscenes
Player Character
UI - Ammo Functionality
UI - Health Functionally
Kanban
Sprint Meetings
Brainstorm
A round-table discussion where each team member is addressed about what ideas they have for the jam.
Product Goal
A finalized summary of the Brainstorm phase.
Delegate
Each role on the team will be assigned their tasks to complete for that Sprint.
Image of task list
Design
This is the construction phase of the Sprint.
Test
Each team member tests their work (typically means implementing it into Unity themselves).
Repeat
Regroup with the team to reflect in another Brainstorm session.